Item Properties
💊 Survival Stats
These properties relate to the character's primary status effects.
Medical Supplies
- Health:
- Effect: Increases or decreases the character's total Health Points (HP).
- Value: Higher is better.
Provisions
- Energy:
- Effect: Increases or decreases the character's Energy status.
- Value: Higher is better.
- Hydration:
- Effect: Increases or decreases the character's Hydration status.
- Value: Higher is better.
🎒 Gear & Carry
These properties relate to equipment used for protection and carrying capacity.
Backpacks
- Durability:
- Represents: The item's current hit points.
- Effect: Reduces the backpack's total carry capacity as durability decreases.
- Value: Higher is better.
- Capacity (kg):
- Effect: Increases the total carry weight capacity in kilograms (kg).
- Value: Higher is better.
Armors
- Durability:
- Represents: The item's current hit points.
- Effect: Reduces the Armor's Bullet Protection effectiveness as durability decreases.
- Value: Higher is better.
- Move Speed (%):
- Effect: Increases or decreases the character's base movement speed percentage.
- Value: Higher is better.
- Bullet Protection:
- Represents: Protection points against incoming bullet damage.
- Effect: Directly reduces the chance of bullet penetration against the wearer.
- Value: Higher is better.
🔫 Weaponry
These properties define the performance and handling of firearms.
Weapons
- Durability:
- Represents: The item's current hit points.
- Effect: Low durability worsens performance, leading to increased recoil and decreased accuracy.
- Value: Higher is better.
- Accuracy (MOA):
- Represents: The maximum spread of the weapon (Minute of Angle).
- Explanation: Lower MOA means bullets group closer together, resulting in higher precision.
- Value: Lower is better.
- Recoil:
- Effect: Affects how much the weapon's spread increases after firing. Limited by the weapon's base accuracy.
- Value: Lower is better.
💥 Ammunition
These properties determine the effect of a bullet upon impact.
Ammunition
- Penetration:
- Represents: Penetration points of the bullet.
- Effect: Increases the chance of the bullet penetrating target armor.
- Value: Higher is better.
- Damage:
- Represents: The amount of health points a character loses upon a successful, non-fatal hit (No Headshot damage multiplier).
- Value: Higher is better.
- Armor Damage (%):
- Effect: Represents the percentage of an armor's durability reduced by the bullet upon impact.
- Value: Higher is better.
🛠️ Modifiers
These properties apply to weapon attachments and their performance impact.
Attachments
-
Durability:
- Represents: The item's current hit points.
- Effect: Reduces the effectiveness of attached modifiers (Reload Speed, Recoil Reduction, etc.) as durability decreases.
- Value: Higher is better.
-
Reload Speed (%):
- Effect: Modifies the base reload speed percentage of the equipped weapon.
- Value: Higher is better.
-
Recoil Reduction (%):
- Effect: Reduces the gun's base recoil in percentage.
- Value: Higher is better.
-
Noise Reduction (%):
- Effect: Reduces weapon noise, affecting the audible distance of the shot for enemy detection.
- Value: Higher is better.
-
Accuracy:
- Effect: Modifies the gun's base accuracy (MOA).
- Value: Lower is better (as lower MOA means better accuracy).