Item Properties

💊 Survival Stats

These properties relate to the character's primary status effects.

Medical Supplies

  • Health:
    • Effect: Increases or decreases the character's total Health Points (HP).
    • Value: Higher is better.

Provisions

  • Energy:
    • Effect: Increases or decreases the character's Energy status.
    • Value: Higher is better.
  • Hydration:
    • Effect: Increases or decreases the character's Hydration status.
    • Value: Higher is better.

🎒 Gear & Carry

These properties relate to equipment used for protection and carrying capacity.

Backpacks

  • Durability:
    • Represents: The item's current hit points.
    • Effect: Reduces the backpack's total carry capacity as durability decreases.
    • Value: Higher is better.
  • Capacity (kg):
    • Effect: Increases the total carry weight capacity in kilograms (kg).
    • Value: Higher is better.

Armors

  • Durability:
    • Represents: The item's current hit points.
    • Effect: Reduces the Armor's Bullet Protection effectiveness as durability decreases.
    • Value: Higher is better.
  • Move Speed (%):
    • Effect: Increases or decreases the character's base movement speed percentage.
    • Value: Higher is better.
  • Bullet Protection:
    • Represents: Protection points against incoming bullet damage.
    • Effect: Directly reduces the chance of bullet penetration against the wearer.
    • Value: Higher is better.

🔫 Weaponry

These properties define the performance and handling of firearms.

Weapons

  • Durability:
    • Represents: The item's current hit points.
    • Effect: Low durability worsens performance, leading to increased recoil and decreased accuracy.
    • Value: Higher is better.
  • Accuracy (MOA):
    • Represents: The maximum spread of the weapon (Minute of Angle).
    • Explanation: Lower MOA means bullets group closer together, resulting in higher precision.
    • Value: Lower is better.
  • Recoil:
    • Effect: Affects how much the weapon's spread increases after firing. Limited by the weapon's base accuracy.
    • Value: Lower is better.

💥 Ammunition

These properties determine the effect of a bullet upon impact.

Ammunition

  • Penetration:
    • Represents: Penetration points of the bullet.
    • Effect: Increases the chance of the bullet penetrating target armor.
    • Value: Higher is better.
  • Damage:
    • Represents: The amount of health points a character loses upon a successful, non-fatal hit (No Headshot damage multiplier).
    • Value: Higher is better.
  • Armor Damage (%):
    • Effect: Represents the percentage of an armor's durability reduced by the bullet upon impact.
    • Value: Higher is better.

🛠️ Modifiers

These properties apply to weapon attachments and their performance impact.

Attachments

  • Durability:

    • Represents: The item's current hit points.
    • Effect: Reduces the effectiveness of attached modifiers (Reload Speed, Recoil Reduction, etc.) as durability decreases.
    • Value: Higher is better.
  • Reload Speed (%):

    • Effect: Modifies the base reload speed percentage of the equipped weapon.
    • Value: Higher is better.
  • Recoil Reduction (%):

    • Effect: Reduces the gun's base recoil in percentage.
    • Value: Higher is better.
  • Noise Reduction (%):

    • Effect: Reduces weapon noise, affecting the audible distance of the shot for enemy detection.
    • Value: Higher is better.
  • Accuracy:

    • Effect: Modifies the gun's base accuracy (MOA).
    • Value: Lower is better (as lower MOA means better accuracy).