⏭️ Coming Soon Features

This document outlines the major features and systems currently under development, ensuring the continuous evolution of the Wasteland Extraction experience and the Reworth Games ecosystem.


πŸ’° Economy and Itemization

πŸͺ Marketplace

  • Feature: A P2P (Player-to-Player) marketplace where players can freely buy and sell items to one another.
  • Impact: This system provides real value to in-game items, significantly contributing to the long-term project economy and enabling player-driven commerce.

πŸ”¨ Items Repair System

  • Mechanic: Items with durability can be repaired, extending their useful life in the Wasteland.
  • Economy Impact: Each repair will permanently decrease the item's maximum durability. Once the item's maximum durability reaches zero, the item is destroyed (burned), ensuring item scarcity and long-term value.

πŸ—„οΈ Dynamic Loot System

  • Mechanic: Moving beyond fixed container types, we will implement a dynamic loot placement system. The type and quality of loot containers (e.g., lockers and shelves) will be completely randomized across the map instances.
  • Goal: This ensures that players cannot rely on memorizing loot spots, enhancing uncertainty, risk, and exploration reward in every session.

πŸ› οΈ Core Gameplay & Systems

☒️ Radiation System

  • Mechanic: A comprehensive Radiation system will be implemented, requiring players to protect themselves from exposure in high-risk zones.
  • Additions: Introduction of radioactive zones, exposure debuffs, and specialized environmental radiation damage.

βš–οΈ Stat Debuffs

  • Mechanic: Current survival stats (Energy, Hydration) will introduce debuffs as their levels decrease.
  • Impact: Lower Energy and Hydration will progressively impair performance, potentially reducing movement speed, decreasing inventory capacity, or impacting weapon handling, adding more urgency to survival management.

πŸ“œ Quest System

  • Expansion: Introduction of a comprehensive mission system alongside the existing delivery tasks.
  • Examples: NPCs will provide challenging quests such as eliminating a set number of enemies, retrieving specific high-value items, or achieving a defined number of successful extractions.

πŸ”Š Enhanced Immersion and Audio System

  • Focus: A complete overhaul and expansion of the game's audio experience.
  • Improvements: Implementation of richer ambient sounds, improved weapon audio fidelity, sound effects for all menu interactions, and the addition of a dedicated in-game audio settings panel for player customization.

✨ Juicy Gameplay and Responsiveness

  • Focus: Continuous refinement of the input and response systems to make gameplay more fluid, responsive, and enjoyable (often referred to as 'Juice').
  • Goal: Improving character movement, visual feedbacks, and overall game feel to ensure a highly satisfying experience.

πŸ—ΊοΈ World and Enemy Expansion

🌳 New Biomes

  • Expansion: Introduction of diverse new environmental zones to the Wasteland, moving beyond the current 'Badlands' zone.
  • Planned Biomes: New areas will include Forests and Swamps, each featuring unique challenges, visual styles, and resource pools.

πŸ€– Advanced AI and New Enemy Types

  • AI Focus: Continuous refinement of the enemy AI for smarter, more tactical, and challenging combat encounters.
  • Expansion: Introduction of diverse new enemy types:
    • Hostile Animals: Predators of the Wasteland.
    • Non-Hostile Wildlife: Passive creatures that contribute to the environment.
    • Monsters/Mutants: Highly aggressive, dangerous entities exclusive to high-risk zones.