βοΈ Coming Soon Features
This document outlines the major features and systems currently under development, ensuring the continuous evolution of the Wasteland Extraction experience and the Reworth Games ecosystem.
π° Economy and Itemization
πͺ Marketplace
- Feature: A P2P (Player-to-Player) marketplace where players can freely buy and sell items to one another.
- Impact: This system provides real value to in-game items, significantly contributing to the long-term project economy and enabling player-driven commerce.
π¨ Items Repair System
- Mechanic: Items with durability can be repaired, extending their useful life in the Wasteland.
- Economy Impact: Each repair will permanently decrease the item's maximum durability. Once the item's maximum durability reaches zero, the item is destroyed (burned), ensuring item scarcity and long-term value.
ποΈ Dynamic Loot System
- Mechanic: Moving beyond fixed container types, we will implement a dynamic loot placement system. The type and quality of loot containers (e.g., lockers and shelves) will be completely randomized across the map instances.
- Goal: This ensures that players cannot rely on memorizing loot spots, enhancing uncertainty, risk, and exploration reward in every session.
π οΈ Core Gameplay & Systems
β’οΈ Radiation System
- Mechanic: A comprehensive Radiation system will be implemented, requiring players to protect themselves from exposure in high-risk zones.
- Additions: Introduction of radioactive zones, exposure debuffs, and specialized environmental radiation damage.
βοΈ Stat Debuffs
- Mechanic: Current survival stats (Energy, Hydration) will introduce debuffs as their levels decrease.
- Impact: Lower Energy and Hydration will progressively impair performance, potentially reducing movement speed, decreasing inventory capacity, or impacting weapon handling, adding more urgency to survival management.
π Quest System
- Expansion: Introduction of a comprehensive mission system alongside the existing delivery tasks.
- Examples: NPCs will provide challenging quests such as eliminating a set number of enemies, retrieving specific high-value items, or achieving a defined number of successful extractions.
π Enhanced Immersion and Audio System
- Focus: A complete overhaul and expansion of the game's audio experience.
- Improvements: Implementation of richer ambient sounds, improved weapon audio fidelity, sound effects for all menu interactions, and the addition of a dedicated in-game audio settings panel for player customization.
β¨ Juicy Gameplay and Responsiveness
- Focus: Continuous refinement of the input and response systems to make gameplay more fluid, responsive, and enjoyable (often referred to as 'Juice').
- Goal: Improving character movement, visual feedbacks, and overall game feel to ensure a highly satisfying experience.
πΊοΈ World and Enemy Expansion
π³ New Biomes
- Expansion: Introduction of diverse new environmental zones to the Wasteland, moving beyond the current 'Badlands' zone.
- Planned Biomes: New areas will include Forests and Swamps, each featuring unique challenges, visual styles, and resource pools.
π€ Advanced AI and New Enemy Types
- AI Focus: Continuous refinement of the enemy AI for smarter, more tactical, and challenging combat encounters.
- Expansion: Introduction of diverse new enemy types:
- Hostile Animals: Predators of the Wasteland.
- Non-Hostile Wildlife: Passive creatures that contribute to the environment.
- Monsters/Mutants: Highly aggressive, dangerous entities exclusive to high-risk zones.