📜 Changelogs
This document tracks the evolution of Wasteland Extraction. Below, you will find the most relevant updates, detailing features, improvements, and fixes.
v0.4.0 (March 2026)
This update introduces fundamental changes to the core Game Loop, balancing expedition risks and refining AI behaviors for a fairer and more immersive experience.
🛠️ New Features & Improvements
- Emergency Rescue System: Overhauled the death mechanic to prioritize equipment retention while maintaining raid stakes.
- Item Persistence: Base equipment brought into the match is no longer lost upon death.
- Loot Penalty: All items scavenged during the current session are discarded upon extraction failure.
- Survival Penalties: Implemented a resource tax; a random percentage of Attributes (Health, Energy, and Hydration) and Item Durability is reduced post-rescue.
- Economy Rebalancing: Increased utility for healing items and Coins, now required for post-raid recovery and gear maintenance.
- AI & Combat Balancing:
- Spawn Density Control: Implemented a dynamic scaling cap; new enemy spawns are throttled based on the current active NPC count to prevent difficulty spikes.
- Perception & Visibility (LoS): Fixed a bug where NPCs failed to detect targets inside structures. AI now correctly processes Field of View and Line of Sight in indoor environments.
🔧 Bug Fixes & Technical Adjustments
- Exploit Mitigation: Patched a "Strategic Suicide" vulnerability where death could be used to reset survival stats without cost.
v0.3.0 (March 2026)
This update introduces multi-language support and an overhauled settings interface to improve player accessibility and onboarding.
🛠️ New Features & Improvements
- Localization System: Initial support for English and Portuguese (Brazil). The game now allows manual language selection in the options menu.
- Settings & UI Overhaul:
- Integrated a new Options Panel within the pause menu.
- Added language selection and a dedicated Controls Reference sub-menu.
- In-Game Guide: Implemented a quick-access Survival Guide (Tutorial) within the UI to assist new players during the live session.
- UX Polish: Improved menu navigation and button responsiveness across the main interface and pause screens.
v0.2.0 (February 2026)
This update focuses on economic rebalancing, inventory expansion, and critical fixes to the data persistence layer.
🛠️ New Features & Improvements
- Inventory Expansion: Stash capacity increased from 2 to 4 pages, doubling storage for items.
- Navigation System: Replaced the Radio [C] guide with a real-time Compass UI that dynamically points to the nearest extraction zone.
- NPC & Trade Rebalance:
- Reduced cost of Scrap Rifle Kit and basic ammunition by 50%.
- Upgraded NPC inventory: Replaced low-tier consumables with high-tier alternatives (Clean Water and Advanced Medkits).
- Procedural Generation: Increased building spawn density to reduce travel time and increase loot opportunities per session.
- Quest System: Enhanced Deliveries logic; NPCs can now request up to 3 different items simultaneously for increased score rewards.
- Status Tuning: Adjusted Hydration decay rate; increased passive Health regeneration speed.
- Background Execution: Disabled auto-pause when the browser window loses focus to prevent "Expired Hash" errors and session desync.
🔧 Bug Fixes & Technical Adjustments
- Persistence Layer Overhaul: Deprecated partial item saving in favor of a FullSave architecture to prevent data corruption, item duplication and overlapping.
- Data Sanitization: Implemented a validation layer to remove corrupted item entries (items missing IDs or metadata) during loading.
- Audio Fidelity: Improved ambient sound loops and environmental audio quality.
v0.1.0 (November 2025)
This is the first Production Beta build of Wasteland Extraction. This version marks the transition to a fully functional game environment, allowing players to test the core loop gameplay.
🛠️ Core Features Introduced
- Inventory System: Full player inventory management, including item properties and equipment slots.
- Itemization & Loot: Introduction of various items (Armors, Weapons, Ammunition, etc.) and core loot mechanics.
- Gunplay & Ballistics: Implementation of core shooting mechanics with the detailed Armor/Penetration system.
- Enemy NPCs: Initial implementation of enemy AI and combat encounters in the Wasteland.
- Friendly NPCs / Traders: Initial implementation of friendly NPCs for interaction, including deliveries, items purchasing, and other actions.
- Maps & Environment: Playable map environment leveraging procedural generation for high replayability.
- Extraction System: Implementation of the crucial "Extract or Lose Everything" core mechanic.
- Assets: Implementation of core art assets (tilesets, characters, menus, and items).
📝 Other Notes
- This version focuses on testing stability, performance, and balancing the initial economy.
- Bug reports and feedback are highly encouraged via our official Discord channel.