📜 Changelogs

This document tracks the evolution of Wasteland Extraction. Below, you will find the most relevant updates, detailing features, improvements, and fixes.


v0.2.0 (February 2026)

This update focuses on economic rebalancing, inventory expansion, and critical fixes to the data persistence layer.

🛠️ New Features & Improvements

  • Inventory Expansion: Stash capacity increased from 2 to 4 pages, doubling storage for items.
  • Navigation System: Replaced the Radio [C] guide with a real-time Compass UI that dynamically points to the nearest extraction zone.
  • NPC & Trade Rebalance:
    • Reduced cost of Scrap Rifle Kit and basic ammunition by 50%.
    • Upgraded NPC inventory: Replaced low-tier consumables with high-tier alternatives (Clean Water and Advanced Medkits).
  • Procedural Generation: Increased building spawn density to reduce travel time and increase loot opportunities per session.
  • Quest System: Enhanced Deliveries logic; NPCs can now request up to 3 different items simultaneously for increased score rewards.
  • Status Tuning: Adjusted Hydration decay rate; increased passive Health regeneration speed.
  • Background Execution: Disabled auto-pause when the browser window loses focus to prevent "Expired Hash" errors and session desync.

🔧 Bug Fixes & Technical Adjustments

  • Persistence Layer Overhaul: Deprecated partial item saving in favor of a FullSave architecture to prevent data corruption, item duplication and overlapping.
  • Data Sanitization: Implemented a validation layer to remove corrupted item entries (items missing IDs or metadata) during loading.
  • Audio Fidelity: Improved ambient sound loops and environmental audio quality.

v0.1.0 (November 2025)

This is the first Production Beta build of Wasteland Extraction. This version marks the transition to a fully functional game environment, allowing players to test the core loop gameplay.

🛠️ Core Features Introduced

  • Inventory System: Full player inventory management, including item properties and equipment slots.
  • Itemization & Loot: Introduction of various items (Armors, Weapons, Ammunition, etc.) and core loot mechanics.
  • Gunplay & Ballistics: Implementation of core shooting mechanics with the detailed Armor/Penetration system.
  • Enemy NPCs: Initial implementation of enemy AI and combat encounters in the Wasteland.
  • Friendly NPCs / Traders: Initial implementation of friendly NPCs for interaction, including deliveries, items purchasing, and other actions.
  • Maps & Environment: Playable map environment leveraging procedural generation for high replayability.
  • Extraction System: Implementation of the crucial "Extract or Lose Everything" core mechanic.
  • Assets: Implementation of core art assets (tilesets, characters, menus, and items).

📝 Other Notes

  • This version focuses on testing stability, performance, and balancing the initial economy.
  • Bug reports and feedback are highly encouraged via our official Discord channel.